Here's how weaponry works in the world of Borderlands 3 (2024)

The world of Borderlands 3 is brash, over-the-top, and full of guns. It’s probably that last point that will have you coming back for more, but you’ll need to know what to expect if you want to have a good head start.

While many of the Borderlands 3 weapons are simple enough, there are a few nuances to the way the game generates guns that are worth noting. It’s not just weapon types, but manufacturers and even sub-types to think about, and that's not even including the long list of Borderlands 3 legendary weapons too.

There's a lot to keep in mind, but it's okay, this guide has you covered.

Manufacturers

There are nine manufacturers in Borderlands 3. Each of these produces guns with individual quirks, and you’re sure to find your favourites amongst them. For example, if you love a bit of elemental damage, then you’re going to want to keep an eye out for Maliwan weapons. If you prefer firing and hoping for the best, then Vladof may well be your poison of choice. It’s worth knowing what to expect from them, as you’ll be using Borderlands 3 weapons all the way through the game. Shocking, right?

Atlas: Atlas weapons include a special tracker mode of some sort. Hit an enemy with this and all of your bullets will fly directly to them. This even includes rocket launchers. They’re an embodiment of the “fire and forget” mentality.

COV: Children of the Vault are the main enemies in Borderlands 3, they’re also apparently running factories somewhere to produce these weapons. Their guns are defined by infinite magazine size and an overheating mechanic. They tend to be a little inaccurate but can also be incredibly powerful.

Dahl: These weapons have multiple firing modes that can often be things like switching between full-auto and burst fire. It allows for a little more flexibility when facing down a horde of enemies.

Hyperion: Hyperion weapons are made to be using when aiming down the sights. This is because doing so brings up a front-facing shield that can absorb or deflect enemy shots. They’re great if you like to bring cover with you.

Jakobs: Jakobs weapons tend to have great damage and be semi-automatic. On top of this, landing a critical hit with one of these will cause the bullet to ricochet to a nearby enemy. This means they work very well in builds that are all about critical hits.

Maliwan: If you want elemental damage then Maliwan is here for you. Most of their weapons allow you to switch between two different elements which makes them perfect for most situations.

Tediore: Quick reloads all around here as you simply toss the gun away when you’re done. Sometimes this means it will turn into a turret, sometimes a grenade, but it always has a useful function. You’ll use up all the ammo in the magazine to boost the damage which allows for some interesting decisions.

Torgue: Explosive weapons with two firing modes - impact and sticky. The former simply explodes when it hits something; the latter allows you to plaster an enemy with shots before reloading and setting them all off at once.

Vladof: Vladof weapons fire quickly but with little accuracy. They also tend to have interesting under-barrel attachments like tasers or grenade launchers.

Weapon Types

There are six main weapon types, but each of these contains a few nuances sub-types too. It’s generally best to have a selection of different weapons equipped to stop you eating through your ammo.

Pistol: Aside from what you would typically expect from a pistol, you can also get charged explosive shots, shotgun-like blasts, and even high-rapid fire from some of them.

SMG: Fast firing with small magazine sizes, you’ll occasionally find elemental SMGs that fire lasers instead of bullets. Which is nice.

Assault Rifle: Heavier hitting that SMGs but still with a good rate of fire. Some of the coolest AR-type weapons shoot out elemental damage like a flamethrower.

Sniper Rifle: Excellent range and high critical hit damage. You’ll occasionally find ones with explosive shots too.

Shotgun: Not all shotguns fire the spread of shots you might expect. Some fire out shockwaves instead or charge up to rapid-fire the entire magazine.

Heavy: These aren’t just rocket launchers anymore. Instead, you can find grenade launchers, blade throwers, and even mortars in this category.

Anointed Weapons

Anointed Weapons are mostly an endgame pursuit, but one that can really benefit your character. They all tend to do something when you activate or end your action skill, but there are even weapons that have bonuses specific to the individual classes.

For example, you might find an assault rifle that gains double damage when you’re using Fade Away as FL4K. You can buy these from a vending machine in the bottom of Sanctuary III, but you can also find them as random drops.

Legendary Weapons

These are the orange weapons that you’ll occasionally find as you go about the game. They’ll appear as a star on your mini-map and will always be picked up by your Lost Loot as long as there is space. They have absurd abilities that make them flashier and more powerful than anything else in the game. Unfortunately, they’re also somewhat random for the most part. There are a few exceptions to this though, a couple of weapons can be obtained as quest rewards, and other weapons drop from specific bosses or the special hunts you do for Hammerlock or ZER0. The boss weapons are:

  • Mindkiller (shotgun) – Dropped by Mouthpiece

  • Smart Gun XXL (SMG) – Dropped by Gigamind

  • Tsunami (SMG) – Dropped by Katagawa Ball

  • Quadomizer (rocket launcher) – Dropped by The Rampager

  • Freeman (rocket launger) – Dropped by Warden

  • Messy Breakup (shield) – Dropped by GenIVIV

  • Lead Sprinkler (assault rifle) – Dropped by Billy, The Anointed

  • Frozen Heart (shield) – Dropped by Aurelia

  • Grave (artifact) Ward (shield) – Dropped by The Graveward

  • Occultist (pistol) – Troy Calypso

  • King’s Call/Queen’s Call (pistol) – Tyreen Calypso

You’ll have to hunt for all of the others and hope for the best. You can substantially boost your chances by finishing the game and activating Mayhem Mode on its highest setting. This will boost the drop rate massively and also make the game a bit more entertaining if you like a challenge.

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Here's how weaponry works in the world of Borderlands 3 (2024)

FAQs

How is there a billion guns in Borderlands 3? ›

Today we're talking to members of the Gearbox team responsible for the truly astonishing number of possible guns available in Borderlands 3. The "1 billion guns" promise isn't some number pulled out of thin air: it's a mathematical truth based on the possible combinations of gun parts and pieces.

How do weapon stats work in Borderlands 3? ›

Borderlands 3 guns are defined, first and foremost, by six primary stats: Damage - How much damage you deal with each shot (sometimes written in the form of AxB, where A is the damage and B is the number of individual bullets fired with each pull of the trigger) Accuracy - This controls your weapon bloom, or spread.

Does weapon score matter in Borderlands 3? ›

Every weapon in Borderlands 3 has an item score, which is supposed to be an easy way to tell how powerful and effective that weapon is. There doesn't appear to be any logic for how an item score is determined, which is a problem. Items with a higher score are often less useful than items with a lower score.

How do anointed weapons work? ›

Anointed weapons reflect your Vault Hunter's class and abilities, whether that's doubling down on corrosive damage, or weapons that deal more damage to boss enemies.

How many guns does Moxxi give you? ›

What happens when you give Moxxi tips in Borderlands 2? You get one of two guns: $10,000 gets you Moxxi's Bad Touch corrosive SMG. $20,000 gets you Moxxi's Good Touch Incendiary SMG.

Do legendary weapons scale in Borderlands 3? ›

Note that Legendary Weapons and Items can be found at different levels, and the weapon damage will scale to your currently level on finding it, but other effects remain the same.

How much do you have to tip Moxxi to get a gun in Borderlands 3? ›

While the amount you must tip Moxxi is $30,000, there are reports you must use the $1,000 option. This was first noted by Reddit user xXDJPON3XxXx. This is of little significance and in fact the easiest option. Using the $1,000 tip, it only takes 30 tips before you can claim this weapon as your own.

What is the one shot weapon in Borderlands 3? ›

Unforgiven is the gun if you want to one-shot crit. Just so much sauce. Shotgun - One-Pump Chump / Hellwalker: Over 4K raw damage from the weapon alone,l. It literally destroys everything.

What level should you be when you beat Borderlands 3? ›

Complete the story

Ignore your inner completionist: doing this will ensure you're around level 30 when you finish the story, but it will also unlock Mayhem Mode. This is probably the most crucial factor in leveling up quickly, so you'll want to do this before even looking at the side quests.

Who does the most damage in bl3? ›

Amara's spike damage is probably the highest in the game (300/90 face puncher switch to unforgiven for crit damage) but Moze is perfectly good at melting bosses even if it takes a second or two longer. I saw Moze one shotting Ruiner with backburner on M10 so it's not like she lacks in damage.

What do the weapon colors mean in Borderlands 3? ›

Level 1 - Colour: White - Rank: Common. Level 2 - Colour: Green - Rank : Uncommon. Level 3 - Colour: Blue - Rank: Rare. Level 4 - Colour: Purple - Rank: Epic.

What does it mean when a weapon is anointed in Borderlands 3? ›

Any item that contains an anointed perk means that piece of gear, be it a weapon, shield or otherwise, has a unique perk. Not only that, but anointed perks can affect special skills that characters might have or may trigger special effects at the end of a skill's use.

What does urad mean in BL3? ›

It is an anointment for weapons. If your health is below 50 percent you will deal an additional 150 percent damage in radiation element. URAD= Unhealthy Radiation.

What is 150-90 bl3? ›

Anointment Acronyms

Here is a list of all the Acronyms. 150/90 – Gain 150% increased weapon damage against enemies above 90% health. URAD – While under 50% health, deal 100% bonus radiation damage. ASS – Action Skill Start (often used in combination with shields for the break/fill anoint).

Is there really a billion guns in Borderlands 3? ›

Jimmy: "Because of the nature of the system, over a billion is kind of accurate, the way the parts play together, what we've taken from BL2 and the technology that we've moved forward, those numbers compound and get big really quick, so the iterations are out there."

Are there actually a billion guns in Borderlands 3? ›

According to Paul Sage, the game's Creative Director, one billion guns is a conservative estimate. That's right, Borderlands 3 has even more than one billion guns. It doesn't seem like anyone at Gearbox actually knows how many guns are in the game, but they are confident it's way over one billion.

How many guns exist in Borderlands 3? ›

A total of 1,500 to 1,700 different parts, with as many as 35 on an Epic gun, allows there to be a much larger number of possible weapons than ever before; one of the trailers promised "over one billion guns", a number that is actually well under the true figure.

Does Borderlands 3 have infinite guns? ›

Borderlands 3 Infinity Pistol stats

As mentioned previously, the Borderlands 3 Infinity Pistol has infinite ammo so you never need to stop firing.

References

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